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- Architecture project using photographic textures and Daylight Mental Ray in 3DS Max to create photo realism. I used various render passes to achieve the final result.
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- I helped design the cabinet and worked on Sega Rally 3 Arcade assets. The arcade cabinets were designed with a hydraulic powered seat, for up to 6 machines connected for the ultimate, multi-player driving experience. The WRC Ford Focus 2008 and Icelandic racer are shown in the examples. 10,000 poly budget. Mud, Snow & Dust Build-ups. VRAY was used for the Focus render, Photoshop for the texture/livery.
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- Sega Superstars Racer concepts, to design racing vehicles to suit the characteristics of each Sega character.
- This was a quick 2nd concept visualisation stage.
- Characters included: Alex Kidd, Eggman, Gilius and Monkey Ball.
- All modelled very basically and quickly in Max with simple max material shaders.
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- Dr. Eggman's Kart made for ingame demo . I have also added the game textures: Diffuse, Ambient Occlusion, Specular and Normal map. Renders in VRAY, textures created from Max and Photoshop.
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- Combi-Groom, a self contained electric toothbrush and razor. For every young males grooming needs. Using Solidworks for modelling and 3DS max for rendering. Ghost X-ray render material used for main unit.
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- Patrick Football boot, created in max and used for marketing purposes to sell the idea before put into production. (Renders and animation) Texture created in Illustrator and Photoshop.
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- Sculptural Light project, I created a working prototype and various engineering drawings. The 2nd drawing is an exploded view of the base unit construction. Using an Ink and Paint render material in Max.
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- BMXtreme is a Carbon Fibre lightweight freestyle BMX. Used for competition to perform high difficulty stunts. Rider render was composed in Photoshop, render from Max and 2D image from a magazine.
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PremoDesign, Logos, Designs, Concepts & Images on this website are all copyright 2009 by Sam Neale BSc.
Online Portfolio of Sam Neale
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